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Amiga Collections: Bavarian
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Bavarian #056 (19xx)(APS Electronic).zip
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Bavarian #056 (19xx)(APS Electronic).adf
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stdinp.inp
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1987-08-11
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/* stdinp.inp - standard definitions example file */
message "Standard parameter definitions:"
macro StdView
scan from 0 to 400 rows 400 columns 320 mode 0 bpp 4
antialias with count = 1 and thresh = 1
look from 10 10 110 at 0 0 0 with up of 0 1 0
set background to 0 .1 .8
ambient proportional factor is .3
done StdView
message "Standard texture definitions:"
macro StdTextures
wave /* texture 10 */
center 0 0 0
wavelength 20
amplitude .9
damping 1
propagate 0
wave /* texture 11 */
center 50 0 0
wavelength 17
amplitude .7
damping 1
propagate 0
wave /* texture 12 */
center -100 0 30
wavelength 11
amplitude .5
damping 1
propagate 0
wave /* texture 13 */
center 0 0 -47
wavelength 7
amplitude .3
damping 1
propagate 0
wave /* texture 14 */
center 10 0 200
wavelength 12
amplitude .2
damping 1
propagate 0
marble /* texture 20 */
vein color .7 .5 0
xscale 0.5
turbulence 2.7
squeeze 4
pebble /* texture 90 */
scale 1
zoom .2
done StdTextures
message "Standard light definitions:"
macro StdLights
directional color of 1 1 1 from .1 .1 1
directional color of 1 1 1 from 1 1 0
done StdLights
message "Standard attribute definitions:"
macro StdAtts
attribute black
use a texture of 0
fuzz = 0
mirror = 0
index is 1.2
transparency = 0 0 0
set ambient to 0 0 0
set diffuse to 0 0 0
attribute tile
use a texture of 6
fuzz = 0
mirror = .3
index is 1.2
transparency = 0 0 0
set ambient to 0 0 0
diffuse is 0 0 0
attribute brick
use a texture of 5
fuzz = .7
mirror = 0
index is 1.2
transparency = 0 0 0
set ambient to 0 0 0
diffuse is .9 .6 .5
attribute waves
use a texture of 4
fuzz = .6
mirror = .7
index is 1
transparency = 0 0 0
set ambient to 0 0 0
diffuse is 0 0 .1
attribute mirror
use a texture of 0
fuzz = 0
mirror = .9
index is 1.2
transparency = 0 0 0
set ambient to 0 0 0
diffuse is .1 .1 .1
attribute metal
use a texture of 0
fuzz = .2
mirror = .9
index is 0
transparency = 0 0 0
set ambient to 0 0 0
diffuse is 0 0 1
attribute rock
use a texture of 20
fuzz = 1.2
mirror = 0
index is 1.2
trans = 0 0 0
amb = 0 0 0
diffuse .5 .3 0
fractal /* psuedo texture of 60 */
recursion 5
scale .08 1.3 .08
finalatt rock
attribute mountain
use a texture of 60
fuzz = 0
mirror = 0
index = 0
trans = 0 0 0
amb = 0 0 0
dif = 0 0 0
attribute grass
use a texture of 90
fuzz = .3
mirror = 0
index = 1.2
trans = 0 0 0
amb = 0 0 0
dif = 0 .3 0
done StdAtts
message "Standard clear attribute definitions:"
macro StdClrAtts
attribute fire
use a texture of 0
fuzz = .9
mirror = .3
index is 1.2
trans = .8 .8 .8
amb = .9 0 0
diffuse 1 0 0
attribute glass
use a texture of 0
fuzz = 0
mirror = .3
index is 1.2
transparency = .7 .7 .7
set ambient to 0 0 0
diffuse is 0 0 0
done StdClrAtts